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Stick ranger pyramid boss5/1/2023 It is completely fine to update/change any part of this to suit your preferences. +20 Life gained for each Enemy hit by your Attacks (Elder/Hunter)Ĭhanneling Skills have -3 to Total Mana Costġ5% increased Movement Speed while affected by Grace If you are super extreme you can push quality.ġ0% increased Movement Speed if you haven't been Hit Recently (Any minion spawn that can taunt for slight defensive assist) (Add Flesh & Stone or Precision, defense or flasks charges)įlasks applied to you have 10% increased Effect (Elder/Redeemer)ġ0% chance for Flasks you use to not consume Charges (Elder/Hunter)ġ0% increased Movement Speed during any Flask Effect (Hunter) This is not definitive, but rather a guide of some possibilities out there. Here is a list of items you can look at for min/max if you are that way inclined. New Raider version coming soon, just because we can The builds simplicity makes it very hard for it to break Even if all Flasks nodes were removed from the Passive Tree, you could just path to more life nodes instead. Unless Flasks are reworked significantly (and possibly even then it wouldn't matter), or the Ascendancy is changed completely, this build will maintain viability. We have no mandatory gear, our Passive Tree is about getting Flask nodes and life and we could take any Ascendancy points we like (although some are slightly better than others it still wouldn't break the build). This build is so simple and straight forward, it's very hard for it to not be viable across leagues without any updates to the build. I get asked if this build is "still viable this league" in game a lot: That means it can run around farming Delve in the Dark. This build is a Dark Runner / Fossil Farmer. Full Guide Original YouTube Video Here (v1):
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